Anorra

Anorra is a very unique take on the MMORPG genre, still in early development, and I have the pleasure of joining the team very early-on.

I am focusing on establishing a cohesive visual direction and creating content to define the lively world of the game during the blue-sky phase. My top priority is setting up the base of a recognizable IP through striking visuals and aiding the amazingly skilled team in exploring and prototyping their designs.

I work closely with the game design & narrative team to prototype auxiliary products deriving from the IP and provide guidance to the newly joining artists on the team.

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Environment Concept Art